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Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- p5.strands
- WebGL
- DevOps, Build process, Unit testing
- Internationalization (i18n)
- Friendly Errors
- Other (specify if possible)
p5.js version
1.11.10
Web browser and version
138.0.7204.184
Operating system
macOS
Steps to reproduce this
In GLSL #version 100 shaders, we should be able to pass an array of textures as uniform sampler2D textures[NUM_TEXTURES];
. Right now, adding that line causes p5 to throw an error when calling unbindTextures.
Looking through p5.Shader, it seems like that kind of uniform is just not supported. For example, the gl.SAMPLER_2D
uniform type is the only one that doesn't check for uniform.size
in setUniform().
I haven't tested in p5 2.0 so I'm not sure if it's any different there.
Test sketch to repro: https://editor.p5js.org/araid/sketches/DkFW006mD