Unanswered Questions
4,618 questions with no upvoted or accepted answers
10
votes
1
answer
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How can I Implement spin in billiard game?
I'm not sure that you played billiard or snooker before.if you played you should know about spin.
but anyway if you don't know about it you can see it in this video
I want to Implement spin like this ...
9
votes
2
answers
2k
views
Creating a curved mesh on inside of sphere based on texture image coordinates
In Blender, I have created a sphere with a panoramic texture on the inside. I have also manually created a plane mesh (curved to match the size of the sphere) that sits on the inside wall where I can ...
8
votes
1
answer
420
views
How to move a portion of bezier/spline curve along its complete bezier/spline curve?
Based on the image below, I have a curve (orange) which is a bezier sub-curve of an original curve (longer black curve). The original curve consists of a number of cubic bezier curves joined together. ...
8
votes
1
answer
250
views
How to create an illustrator/photoshop-like pentool for creating bezier curves in Unity
I found a very useful bezier curve creation code here, which I am using. I need to create complex segmented bezier curves so I want update the code to create illustrator/photoshop-like pen tool bezier ...
8
votes
4
answers
11k
views
Handling movement on sloped surfaces - clamping character to sloped surface
I've noticed that a lot of people seem to have this issue but I've yet to find an actual working solution - when a rigidbody-based character controller (I'm not using Unity's character controller) ...
7
votes
1
answer
2k
views
Unity 5.3.5 - How to setup a lobby with general game settings?
I am currently working on the lobby for my game. I have followed these tutorials (https://www.youtube.com/watch?v=jklWlm5v21k), which were very helpful, and was able to setup my lobby like this.
The ...
7
votes
0
answers
844
views
How to correctly implement 'layered lighting' with Box2D-Lights
How does one only allow Box2D-Lights to affect one and only one OrthographicCamera.
After researching, I found the following answer. This answer goes into detail ...
7
votes
1
answer
4k
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Drawing fonts with LWJGL3 with OpenGL
I'm very sorry if this question has already been answered, but since I've been struggling with this for many days I thought I'd give it a shot here.
My goal is to somehow render some text on the ...
7
votes
2
answers
1k
views
Aligning pathfinding to the center of tiles?
I'm looking to achieve tile by tile movement in a project I'm working on. I employed the use of the asset Simply A* Path-finding to allow a unit to navigate the terrain.
Since the tiles are simply ...
6
votes
0
answers
325
views
LibGDX Rectangle not Scaling to ImageButton Instance as Expected
below is the class I wrote for a GameButtoninstance:
...
6
votes
0
answers
821
views
Procedurally generated paths with intersections
The Problem
I've been attempting to create some procedurally generated paths for a while now, but I've reached a problem when it comes to generating the intersections of the paths.
The paths are ...
6
votes
1
answer
679
views
Orthographic Camera is not Occlusion Culling?
In the scene where the occlusion culling is done as desired,
When I change the camera to orthographic, occlusion culling is not done.
(Look at the sphere the red arrow points to on the right)
What ...
6
votes
4
answers
2k
views
Lunar Lander calculating gravity, acceleration and collision in GameMaker
I've already asked this on the GameMaker forums but had no response so far.
I'm making a little Lunar Lander game as my first foray in to GameMaker, I'm wanting to have the ship land and take off ...
6
votes
1
answer
740
views
Spawning enemies in four different positions with a fixed trajectory in android game
This is my first android game, I appreciate all the help. I want to define 4 spawning zones starting from out of the screen (left, right, up and down). Enemies coming from this areas have a fixed ...
6
votes
0
answers
161
views
balloon ligher than air with libgdx, impementation of FixtureDef.density, gravityScale, linearDamping?
I use libGdx/box2d's physic. My intention is to create a balloon filled with helium (a body, what hovers above a surface, if we apply a little force to it - it moves fast but not far, if we push ...