Unanswered Questions
928 questions with no upvoted or accepted answers
8
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4
answers
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Handling movement on sloped surfaces - clamping character to sloped surface
I've noticed that a lot of people seem to have this issue but I've yet to find an actual working solution - when a rigidbody-based character controller (I'm not using Unity's character controller) ...
8
votes
1
answer
2k
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LibGDX Box2D Lights - Illuminate background
I have a box2D world made of tiles. I use a custom DirectionalLight for light up the scene from above (It shines through transparent blocks [eg.: the water] more deeply). The problem is (as expected), ...
7
votes
0
answers
844
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How to correctly implement 'layered lighting' with Box2D-Lights
How does one only allow Box2D-Lights to affect one and only one OrthographicCamera.
After researching, I found the following answer. This answer goes into detail ...
7
votes
1
answer
4k
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Drawing fonts with LWJGL3 with OpenGL
I'm very sorry if this question has already been answered, but since I've been struggling with this for many days I thought I'd give it a shot here.
My goal is to somehow render some text on the ...
6
votes
0
answers
325
views
LibGDX Rectangle not Scaling to ImageButton Instance as Expected
below is the class I wrote for a GameButtoninstance:
...
6
votes
4
answers
2k
views
Lunar Lander calculating gravity, acceleration and collision in GameMaker
I've already asked this on the GameMaker forums but had no response so far.
I'm making a little Lunar Lander game as my first foray in to GameMaker, I'm wanting to have the ship land and take off ...
6
votes
1
answer
740
views
Spawning enemies in four different positions with a fixed trajectory in android game
This is my first android game, I appreciate all the help. I want to define 4 spawning zones starting from out of the screen (left, right, up and down). Enemies coming from this areas have a fixed ...
6
votes
0
answers
161
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balloon ligher than air with libgdx, impementation of FixtureDef.density, gravityScale, linearDamping?
I use libGdx/box2d's physic. My intention is to create a balloon filled with helium (a body, what hovers above a surface, if we apply a little force to it - it moves fast but not far, if we push ...
6
votes
0
answers
195
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Why is my OpenGL enabled Java game not detected by Fraps?
Recently I found out that I could enable OpenGL hardware acceleration in my Java game with the line
System.setProperty("sun.java2d.opengl", "True");
Initial ...
6
votes
0
answers
213
views
How can I create a set of collision points for an arbitrary mesh?
In my project I am working on automatically deforming an arbitrary mesh with respect to another arbitrary mesh, within the context of user generated content, similar to this deformer being developed ...
5
votes
0
answers
634
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3D Physics Engine Collision Response: Solving Simultaneous Collisions via equation
I have been implementing a basic physics engine for a small game project I'm working on. It has very specific requirements, so I decided to try and write my own physics engine to meet them. I found ...
5
votes
0
answers
257
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Implementing rubber rope
I'm using LibGDX to implement rubber rope in which player can fly and launch. I know I could use Box2D as physics engine and I'm going to one day, but I'd like to learn it myself for now.
I've ...
5
votes
0
answers
311
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Rotation of a ball moving on a surface
I have a ball that moves along a platform. The ball is characterized as a sphere that has a radius and a position. The platform basically is a rectangle consisting of two vertex triangles. Its class ...
5
votes
0
answers
237
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Sizing a Box2D ground object
I am developing a platformer game using SDL2 for graphics and Box2D for physics.
I am currently designing my levels and would like to know if it is better to make the static part of each level (ie: ...
5
votes
1
answer
2k
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libGDX using Stage and Actor produces different camera angles on desktop and Android Phone
libGDX using Stage and Actor produces different camera angles on desktop and Android Phone.
Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq
On the desktop ...