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Introducing bundles and closures in Geometry Nodes in Blender 5.0.
Changing the meaning of socket shapes for Blender 5.0.
Past, present and future work to make Blender available for Windows on Arm.
Summary of what was discussed at the Geometry Nodes workshop in July 2025.
Get ready for blending on-the-go.
Multi-Stage Compositing and new EEVEE features.
Here’s a look at the current status of all ongoing projects.
Various workflow enhancements for working with frame nodes.
The future of building high level user-friendly procedural tools with Geometry Nodes.
During the 2024–2025 winter (northern hemisphere), Blender developers focused on quality and stability.
The Animation & Rigging module workshop at Blender Conference 2024 focused on creating a minimal viable product for layered animation workflows.
Next steps for overrides: how to make them easier to use and manage.